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Devlog
Devlog#11 Postmortem
July 17, 2026
by
Nicholas Smith02
The day is finally here where we have reached the end of development for our game Magnetibots. We have recently concluded our final presentation to show off our game to many people and had a great rec...
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Devlog#10: Presentation Prep
July 15, 2026
by
lexlexlexiii
This week is when we are presenting MagnetiBots to the world, and so we needed to prep. I spent my time prepping by painting 3D models of the m3rbles from the game to hand out to people who play our g...
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Dev Blog #9: The Redesign of Levels
July 14, 2026
by
bteegy
Hello all, it is Gwendolyn once again, here to talk a bit more about the process of level design for MagnetiBots. When it comes to planning out the layout of a level and the planning of the abilities...
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Devlog #8: UnityException
July 09, 2026
by
mtrodgers
Hey everybody! It's Milo again, programming extraordinaire! This week, it's all about bugfixing as far as the eye can see (and more UI asset replacements). A few bugs here and there can turn into a pr...
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Devlog #7: Textures
July 08, 2026
by
shrimppcube
Hi everyone! It's Kaiden back for another update on the art side of our project! Today I'm going to be going over some of the textures and animations I've been working for the past few weeks. Starting...
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Devlog 4: Models Models Models
July 08, 2026
by
Vincent_McCoy
Hello everybody! My name is Vincent McCoy, and im a 3D artist for our game. I'll be going over some of my milestones, as well as some issues I've faced and overcome. Let's get into it! Since our game...
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Devlog#6: Visual Particles
June 30, 2026
by
Nicholas Smith02
Hello my name is Nicholas Smith and I am one of the four artists working on our project MagnetiBots and I am excited to share with everyone the progress we have made so far! As one of the artists for...
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Devlog #5: And Now, Something Else
June 25, 2026
by
mtrodgers
Hey there! My name is Milo Rodgers, and I'm one of the programmers for MagnetiBots. My updates this week are about just about everything that isn't actually gameplay, but I promise it's interesting st...
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Devlog 3: Smash Ability
June 11, 2026
by
lexlexlexiii
Hi, it's Lexi here, one of the programmers for MagnetiBots. This work I worked on creating the smash ability. The smash ability will be used by the player to smash certain obstacles in their path. A l...
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Dev Blog #2: Whiteboxing Puzzles is a Challenge
June 10, 2026
by
bteegy
Another week, another development blog for a look into the design for MagnetiBots ! My name is Gwendolyn North, and I am the one and only level designer for our project and it has been a great job to...
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Dev Blog #1: Game Concept Art!
June 02, 2026
by
shrimppcube
#concept art
Hi everyone and welcome to our first dev blog!! My name is Kaiden Davis and I'm one of the artists on the team for MagnetiBots! Today I'm going to going over the concept art progress for our game and...
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